The gameplay is basically Temple Run with a music twist added - which could be wonderful (I'm a big BIG music/rhythm games fan) but this is not a Tetsuya Mizuguchi game and the systems and controls are just not tight enough. And SWH is a cool experience but I do not think there's much depth to it or that it tries to say anything interesting in particular. Playing through it I could only think how this is style over substance, and how all the separate elements of the game just don't have much justification apart from looking "cool". I really tried to like it - but it just doesn't pass for me - for a game, for a multimedia art experience, or a pop album. I just finished it, and while I can say it’s been a unique experience It didn’t do it for me, apart from rather tight art direction (Though even then, keeping everything low poly and in the same colour palette really helped.
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